if event.type == pygame.VIDEORESIZE: # For window size change surface = pygame.display.set_mode((event.w, event.h), DOUBLEBUF|OPENGL|RESIZABLE) gluPerspective(45, (1.0*event.w/event.h), 0.1, 50.0) glTranslatef(0.0,0.0, -5)
A sample Python program is listed below which shows a cube in OpenGL window which can be resized:
import pygame from pygame.locals import * import math from OpenGL.GL import * from OpenGL.GLU import * verticies = ( (1, -1, -1), (1, 1, -1), (-1, 1, -1), (-1, -1, -1), (1, -1, 1), (1, 1, 1), (-1, -1, 1), (-1, 1, 1) ) edges = ( (0,1), (0,3), (0,4), (2,1), (2,3), (2,7), (6,3), (6,4), (6,7), (5,1), (5,4), (5,7) ) def Cube(): glBegin(GL_LINES) for edge in edges: for vertex in edge: glVertex3fv(verticies[vertex]) glEnd() #print(repr(verticies[0][0])+','+repr(verticies[0][1])); glBegin( GL_POINTS ); glColor3f(1,1,1); for i in range(0,8): glVertex3f(verticies[i][0], verticies[i][1], verticies[i][2]); glEnd(); def main(): pygame.init() display = (1000,750) surface = pygame.display.set_mode(display, DOUBLEBUF|OPENGL|RESIZABLE) gluPerspective(45, (1.0*display[0]/display[1]), 0.1, 50.0) glTranslatef(0.0,0.0, -5) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.VIDEORESIZE: # For window size change surface = pygame.display.set_mode((event.w, event.h), DOUBLEBUF|OPENGL|RESIZABLE) gluPerspective(45, (1.0*event.w/event.h), 0.1, 50.0) glTranslatef(0.0,0.0, -5) glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) Cube() pygame.display.flip() pygame.time.wait(10) main()